top of page

USER INTERVIEWS

•Semi structured interviews were conducted among 10 participants 

•Fire safety manager(1),Fire Fighters(2), Fire Safety students(4),Fire safety Instructor(1),Non Fire fighters(2).

•User diaries and audio recordings were used during interviews.

“Save Life first, then save property”- Fire Fighter

MAJOR PARTS OF LITERATURE REVIEW

WHAT IS FIRE?

•Fire is an exothermic chemical reaction resulting from the combination of fuel, heat and oxygen.

•Class A: fires involving carbonaceous solids such as wood, cloth, paper, rubber and plastics

•Class B: fire involving flammable and combustible liquids

•Class C: fire involving combustible gases`

•Class D: Flammable metals

•Class E: fires involving certain combustible metals including potassium, Sodium and magnesium. Specialist advice should be sought for electrical hazards.

P.A.S.S PROTOCOL FOR FIRE EXTINGUISHER

•PULL... Pull the pin. This will also break the tamper seal.

•AIM... Aim low, pointing the extinguisher nozzle (or its horn or hose) at the base of the fire.

•SQUEEZE... Squeeze the handle to release the extinguishing agent.

•SWEEP... Sweep from side to side at the base of the fire until it appears to be out.

RESEARCH QUESTIONS

•How VR is used in fire safety training?

•How VR can make fire safety trainings better?

•What are the technologies used in VR fire safety training?

LITERATURE REVIEW CONCLUSION

•That there is a lack of research studies for VR based fire training for Indian population.

•VR technology has been used in many training and educational purposes.

•Current technologies not suitable in Indian context

• Expensive and impractical for Indian Population

Gaze Based Interaction

•A visual reticle is used to help in aiming.

•Icons of home screen acts like a 3D button which changes colour when gaze pointer is placed.

•Visual reticle change into fuse, which trigger after the user has focused on them for a certain amount of time

Interactive UI Panels

•Interactive text UI screens act like 3D buttons with depth which interacts with Gaze pointer

Interactive 3D objects

•The gaze pointer interacts with the object.

•Here the pin changes colour which need to be pulled

•A text will show up which will ask the user to do what to do next

USER INTERFACE DESIGN

LITERATURE REVIEW

A systematic literature review was conducted on research papers in the field of fire safety training and virtual reality

N= 20 were conducted.

DESIGN FACTORS

•Usability

•Narrative

•Information Presentation.

Mike Alger's Design guidelines for VR are used

PROPOSED USER TESTING METHODOLOGY

•Ux Evaluation of Immersive Media

•Using Presence Protocol

•Control factors: Degree of control, immediacy of control, anticipation of events, mode of control, physical environment modifiability

•Sensory factors: Sensory modality, environment richness, multimodal presentation, consistency of multimodal information, degree of movement perception, active search

•Distraction factors. Isolation, selective attention, interface awareness

•Realism factors: Scene realism, information consistent with objective world, meaningfulness of experience, separation anxiety/disorientation.

VIRTUAL REALITY FIRE SAFETY TRAINING APP

VR app for training basic fire safety protocols for non fire fighters.35 Indians die in a fire incident daily, says the National Crime Records Bureau (NCRB) based on the 12,748 lives in 2018.Of the fire fatalities in 2018, as many as 4,290 were in the 18-30 age group and 3,860 in the 30-45 age group.These numbers shows the severity of the problem and lack of knowledge of Indian masses about fire and safety.

"FIRE IS A GOOD SERVANT BUT A BAD MASTER"

Research

USER SURVEYS

•An online survey was conducted to understand the knowledge and behaviour about fire and safety .

•The study recruited 63 participants in which 71.4% were male and 28.6% were female.90.5% of the participants were in the age group 21 to 30. Around 57.1% were students and 28.6% of them are employees, 14.3% are either students or employees related to fire and safety

•13 Questions (Yes or No, Multiple Choice)

USER PERSONA

AFFINITY ANALYSIS

EMPATHY MAP

STORY BOARD

INFORMATION ARCHITECTURE

FIRE FIGHTER

FIRE SAFETY STUDENT

CONCEPT

UI - ITERATIONS

HARDWARE - GOOGLE CARDBOARD

WHY?

Affordable

  • Can easily be reached to masses

  • Good for Indian Context

  • Less number of input devices

WORKING PROTOTYPE

PROTOTYPE
PROTOTYPE - VIDEO

VOICE INTERACTION

CONCLUSION

This study shows how low cost methods like google cardboard can be used  as a method of training for non-fire fighters and education.

Using these methods and insights more immersive VR training simulations can be designed for both Fire fighters and masses.

USER SURVEY

Define

Ideate

Prototype

The VR content zone concept of Mike Alger

Primary Content Area

Intended viewing distance

VR DESIGN GUIDELINES
bottom of page